Welcome!

We at SlugFest Games are dedicated to providing our customers with hours of good, clean, fun! We strive to make games are easy to learn and easy to play. We've play-tested each and every one of our games to ensure that they will provide hours and hours of fun!

Staff


Geoff Bottone                   Creative Director

     

Geoff is the guy who comes up with all the twisted ideas for our games.

Geoff Bottone is the Creative Director for SlugFest Games. He's the one who comes up with most of the initial game concepts and, through vigorous playtesting with the other Slugs, massages them into presentable games for your enjoyment. He wanted to put Game Massager on his business card, but we wouldn't let him.
Geoff is currently engaged taste testing drinks to determine their Alcohol Content for future installments of The Red Dragon Inn.



Cliff Bohm                        President, Art Director and Games Designer

     

Cliff heads up operations here at SlugFest Games (so he's the guy to blame if we miss deadlines, etc.) He also helps design the games , finds artists, directs the art, designs the look of our games, finds the printer, and gets the games printed. hmm, that does seem like a bit much...
Cliff (or sometimes klyph) lives in the San Francisco area where he spends his days working for PDI/DreamWorks in the exciting field of computer animation.



Gordon Palumbo               Business Director and Tech Guru

     

--- UNDER CONSTRUCTION ---



Dave Kalis                         Slug Crew Cheif

     

Dave came to SlugFest Games fresh from Wizard of the Coast Retail, and with more than 26 years of gaming experience. He's played Role Playing Games, Computer Games, Video Games, Card Games, Board Games, and Live Action Games. He's a veritable fountain of 80's trivia, he can be found wandering the wilderness of southeastern Pennsylvania dispensing justice. His wife continues to put up with his shenanigans.